Very handy for those random caves that appear below you as you dig down. You can dig and place blocks even if there is a wall in front of you. Pickaxes are still your best digging tool but you can manipulate items and rock much easier now. This along with a few other issues are being addressed in the next patch. I have the best gear I can find/create (the OP winter gear) but I get one shotted in a level 17 world. Each world is different and right now it's very hard to move from a level 10 world with the gear available. And the quest system acts as a basic tutorial. I like that you have a goal up front - to build a beacon. But that actually makes designing a cohesive and consistent universe quite difficult. I think Sci-Fi seems easy sometimes, because the possibilities are endless. It's a bit too Pokemon, and the enemies don't feel like they belong to their world so much. But the rest of the creature design doesn't gel as well for me. The races you can play as are fantastic - I just love having an exposed brain. Mostly though, if you have friends like mine, you'll be spending much of your time clearing out troll rock. But, more importantly, it's a hideout to stash your treasures and collectables. You have your own space ship now, which you use to travel between planets. I forgot how much fun it is discovering all the little ins and outs of worlds like this: talking about first encounters with monsters and sharing the random things you find throughout the world. But it's safe to assume that'll all get fixed and smoothed out. It's in early access, so connecting to a friend is pretty tricky right now (you need to port forward and add the server executable to windows firewall) and the game is pretty crash heavy if you try to Alt+Tab. The core of why such a simple-looking game is so much fun, is discovery and community. That and an unexpectedly-beautiful, gentle soundtrack. But it's the space setting and day-night cycle that sets the mood and mixes things up. There are a few nice lighting and weather effects. I am enjoying it so far, the core of this game is so fun. Starbound is the next step for the series and is currently in BETA, so please take all criticism with that in mind. It has similar mechanics, but really it was mostly about digging down, making gear and fighting tough monsters with friends. Terraria was sometimes compared to 2D Minecraft. It says so much - adventure awaits, in the stars! I love it. Firstly, this game has a brilliant title. Terraria was one of my all-time favourite games (of the last few years) and now we've got Starbound - made by a team which includes one of Terraria's devs.
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